:: Re: [DNG] lilo development has ende…
Top Page
Delete this message
Reply to this message
Author: Brad Campbell
Date:  
To: dng
Subject: Re: [DNG] lilo development has ended
On 16/08/16 21:54, Rainer Weikusat wrote:

> Apart from that, current LILO versions already do seem to support this
> and even if they didn't, adding a "Try 0x81. In case it doesn't exist,
> try 0x80" option to the code wouldn't be terribly complicated. Just
> requires "another learning curve" ...


I have zero desire to *try* anything as I have a solution that "just
works" (and has for 11 years). But don't worry, I won't take your
insinuation that I didn't read the manuals or faq or source, and didn't
spend hours exploring every possible option before moving to another
solution personally.