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Author: al3xu5
Date:  
To: dng
Subject: Re: [DNG] Gimp sucks: was filosofies behind programming languages
Tue, 5 Nov 2024 13:52:52 -0500 - Steve Litt <slitt@???>:

> Erik Christiansen via Dng said on Tue, 05 Nov 2024 06:32:59 +0000
>
> >After trying GIMP, and failing to find a way to draw a box, I gave up


Being Gimp a raster graphics software:
- make a (rectangular) selection of desired dimensions (using the related
tool options)
- set a 1 pixel border (using Selection - Border...)
- fill the 1 pixel selection with the desired color (using the Bucket tool)
done

Or, draw the box using a vector graphics (CAD or SVG) software -- or a
more simple graphics software (LO Draw, Lunacy, Pinta etc.) -- save it,
import into Gimp...

> Yeah, that's Gimp alright. 20 years ago Gimp was great, but today Gimp
> is harder to learn than Ada,


IMHO Gimp *is* great!

It has a lot of advanced features (including layers, color management,
scripting, transformations, filters, plugins and more): this is why it is
complex. And what is complex can also appear difficult, and often it is.

Furthermore, to use Gimp well by fully exploiting its potential, it is also
necessary to have some bases of computer graphics. It is excellent software,
especially for advanced use.

For basic (less complex) graphics there are many other basic (and "simpler")
editors...

> and the microscopic icons loudly shout
> "those with imperfect vision need not apply."


Gimp icons size can be set through the Preferences Dialog \ Icon Theme
(small, medium, large, huge) -- see:
https://docs.gimp.org/2.10/en/gimp-pimping.html#gimp-prefs-icon-theme

Regards
alexus


--
The only way humans have learned to survive brings them to extinction.
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