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Author: Antony Stone
Date:  
To: dng
Subject: Re: [DNG] filosofies behind programming languages
On Monday 04 November 2024 at 16:31:26, Hendrik Boom wrote:

> On Mon, Nov 04, 2024 at 05:58:34AM -0500, Dan Purgert via Dng wrote:
> > On Nov 03, 2024, Hendrik Boom wrote:
> > >
> > > I once wrote a very short postscript program for a page of hex paper.
> > > I used to print blanks for drawing dingeons and dragons maps.
> >
> > On *hex* grids? Or do you mean you were printing blank square-grid
> > pages?
>
> I was printing blank hexagon-grid pages.


Indeed - my recollection of D&D is that hex map grids were far more common
than square (or any other shape) because it helped to enforce "similar
distance in any direction for a given number of steps" whilst avoiding
diagonal moves between squares, or restricting movement to NSEW.

Antony.

--
I conclude that there are two ways of constructing a software design: One way
is to make it so simple that there are _obviously_ no deficiencies, and the
other way is to make it so complicated that there are no _obvious_
deficiencies.

- C A R Hoare

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