Le 01/02/2016 17:52, Rainer Weikusat a écrit :
> there's a known upper bound for the maximum number of objects which will
> be needed
Some applications need to asynchronously create and destroy large
numbers of objects while the total number of objects at any given time
remains bounded. Creating them in one function or in one thread while
deleting them in another can be a sensible way to organize the program
if allocation/deallocation is efficient.
Didier