:: Re: [Frei0r] How should double be i…
Góra strony
Delete this message
Reply to this message
Autor: salsaman
Data:  
Dla: Minimalistic plugin API for video effects
Temat: Re: [Frei0r] How should double be interpreted as screen positions?
That doesn't seem right...surely it should be symmetrical. Can you not add
a rotation offset, so:

rot_offset = 0.5 = rotate about center, rot offset 0. = rotate about
top/left, 1.0 = rotate about bottom/right ?

Salsaman.



http://lives.sourceforge.net
https://www.ohloh.net/accounts/salsaman



On Tue, Nov 27, 2012 at 7:34 AM, Janne Liljeblad
<janne.liljeblad@???>wrote:

> Update for ranges.
>
> I actually really need to have 2 frame widths on right/down direction
> too to allow for rotation before animating in, so the range
> interpretation will be:
>
> 0 = top/left 2 frame widths left/up
> 0.2 = top/left 1 frame width left/up
> 0.4 = top/left aligned with dest image
> 0.6 = top/left just out of dest image bottom/right corner
> 0.8 = top/left 1 frame width down/right
> 1.0 = top/left 2 frame widths down/right
>
>
> Janne
> _______________________________________________
> Frei0r mailing list - http://frei0r.dyne.org
> Free video plugins, minimal and cross-platform.
> http://mailinglists.dyne.org/cgi-bin/mailman/listinfo/frei0r
>