:: Re: [Frei0r] How should double be i…
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Autor: salsaman
Fecha:  
A: Minimalistic plugin API for video effects
Asunto: Re: [Frei0r] How should double be interpreted as screen positions?
That doesn't seem right...surely it should be symmetrical. Can you not add
a rotation offset, so:

rot_offset = 0.5 = rotate about center, rot offset 0. = rotate about
top/left, 1.0 = rotate about bottom/right ?

Salsaman.



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On Tue, Nov 27, 2012 at 7:34 AM, Janne Liljeblad
<janne.liljeblad@???>wrote:

> Update for ranges.
>
> I actually really need to have 2 frame widths on right/down direction
> too to allow for rotation before animating in, so the range
> interpretation will be:
>
> 0 = top/left 2 frame widths left/up
> 0.2 = top/left 1 frame width left/up
> 0.4 = top/left aligned with dest image
> 0.6 = top/left just out of dest image bottom/right corner
> 0.8 = top/left 1 frame width down/right
> 1.0 = top/left 2 frame widths down/right
>
>
> Janne
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