:: Re: [Frei0r] [PATCH] Optimize the b…
トップ ページ
このメッセージを削除
このメッセージに返信
著者: Dan Dennedy
日付:  
To: Minimalistic plugin API for video effects
新しいトピック: Re: [Frei0r] [PATCH] Optimize the balanc0r plugin using SSE2
題目: Re: [Frei0r] [PATCH] Optimize the balanc0r plugin using SSE2
On Sat, Sep 15, 2012 at 6:43 AM, salsaman <salsaman@???> wrote:
> On Sat, Sep 15, 2012 at 7:48 AM, Steinar H. Gunderson
> <sgunderson@???> wrote:
>> On Fri, Sep 14, 2012 at 10:47:23AM -0700, Dan Dennedy wrote:
>>> Thank for you trying to help. To other committers, please do not apply
>>> this because there is uncertainty about its correctness in another
>>> thread. In that case, perhaps this should only be changed to somehow
>>> indicate it is deprecated. Plus...
>>
>> Sorry, I didn't see the rest of your comments until now.
>>
>>>> +#ifdef __SSE2__
>>> where is that defined? Looks gcc-specific but also in clang, but is it
>>> safe or dependent on some recent version of clang? I know some people
>>> have submitted patches to frei0r for msvc. What about that compiler?
>>
>> GCC sets it if it knows compile-time that your CPU supports SSE2;
>> for instance, if compiling for 64-bit, or if -msse2 is given.
>> I don't know what MSVC or ICC does, but I couldn't find offhand a
>> define for the same thing.
>>
>> The intrinsics used are the standard Intel intrinsics for SSE2, which as far
>> as I know are supported across GCC/Clang/ICC/MSVC.
>>
>>> I guess it is not too big of deal if last few pixels are skipped when
>>> (width * height) is not a multiple of 4.
>>
>> If it's not a multiple of 4, the last few pixels will be done by the scalar
>> loop below.
>
> Shouldn' t be necessary, since the frei0r spec states x and y
> dimensions must be multiples of 8 pixels, but if it does no harm then
> you might as well leave it in.
>


oh yeah, I remember that stupid requirement now because because MLT is
too flexible to be adhere to it. So, I have to try to be on the
lookout for removing those limitations in the frei0r plugins.

--
+-DRD-+