Hi
There's a lot of usefull link about such modules (and many others) here
http://lab.dyne.org/DyneModules
You can found a script to easily make nvidia-module for dyne here
http://psykoben.dyndns.org/dyne/scripts/nvidia-dyne/nvfull
it automatically make an up-to-date module or a big three versions module who could work with almost all nvidia cards
Note that it don't integrate the nvidia module directly but launch the nvidia installer with the right precompiled module version for the VGA card at each boot.
hope it help
----------------------------------------> Date: Sun, 4 Nov 2007 11:08:40 +0000> From: mcjgrice@???> To: dynebolic@???> Subject: [dyne:bolic] Packaging Dyne modules>> Hi,>> I've just docked Dyne:Bolic 2.5 Dhoruba so I can get some Blender done ;)>> I'm trying to create an "NVIDIA proprietary kernel module" Dyne module> (Bad, bad me.).>> The userland components work fine; the problem is with the kernel module.>> In accordance with the guidelines from dev.dynebolic.org, I've tried> putting nvidia.ko in $DYNE_SYS_MNT/SDK/nvidia/kernel/ and I've tried> putting it in $DYNE_SYS_MNT/SDK/nvidia/kernel/drivers/video/ (which is> where it would be installed). It just doesn't appear in> /lib/modules/2.6.18-ck1-dyne anywhere!>> It says in the guidelines that the user should get the option of> rejecting the module for security reasons. I don't get that. Oh yeah,> and I *did* remember to copy the squashed module back into dyne/modules/ ;)>> Anyone got any ideas?>>> Matt Grice>> PS Many thanks for your help in advance!>>> _______________________________________________> dynebolic mailing list> dynebolic@???>
http://lists.dyne.org/mailman/listinfo/dynebolic
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