[FreeJ] freej 0.10 released

dyne.org open discussions
Author: jaromil
Date:  
To: freej, piksel, hackers
Subject: [FreeJ] freej 0.10 released

annunciazio' annunciazio'


o__ __o__/_ __o__
<| v |
< > / \
| \o__ __o o__ __o o__ __o \o/
o__/_ | |> /v |> /v |> |
| / \ < > /> // /> // < >
<o> \o/ \o o/ \o o/ \ |
| | v\ /v __o v\ /v __o o o
/ \ / \ <\/> __/> <\/> __/> <\__ __/>


a new FreeJ 0.10 "scripting in the bush" release is out!

http://freej.dyne.org

quickly get the sourcecode from:

ftp://ftp.dyne.org/freej/releases/freej-0.10.tar.gz
ftp://ftp.dyne.org/freej/releases/freej-0.10.tar.gz.asc


announced and demonstrated directly from the LPM VJ Festival in Roma
http://lpm.flyer.it/2008/programme/dett_639.htm

for full information please refer to the README and other
documentation found in ftp://ftp.dyne.org/freej/

:: OVERVIEW

FreeJ is a vision mixer: a digital instrument for realtime video
manipulation used in the fields of dance teather, veejaying, online
streaming, medical visualisation and TV.

It runs a video engine in which multiple layers can be filtered thru
effect chains and then mixed together with images, movies, live
cameras, particle generators, text scrollers and vector graphics. All
the resulting video mix can be shown on a screen, encoded into a movie
and streamed live to the internet.

FreeJ can be controlled locally or remotely, also from multiple places
at the same time, using its ascii console interface; operations can be
scripted in javascript and triggered live via keyboard, mouse, MIDI
controllers, Joysticks, OSC clients, Wiimotes and more devices.

FreeJ's sourcecode is written in portable C and C++ and it works on
most platforms supported by the GNU C compiler, including 32bit and
64bit processors, PowerPC and various ARM flavours.

FreeJ is released free under the GNU General Public License (v3).


:: NEWS in this release:

    Realtime sound parametrization (16 band FFT)
    Support for more plugins (freeframe)
    WiiController for bluetooth WiiMote device
    MouseController for mouse pointer
    ViMoContoller for serial Video Mouse device
    OscController for network messaging
    Javascript enhancements and garbage collection
    Faster response and handling of layers
    Experimental python bindings and OpenGL support
    Several bugfixes

a big THANKS! for this release goes to Luca Bigliardi, Bastiaan van
den Berg, Dave Griffiths, Joep and all the people getting involved in
development and documentation and more phun in our mailinglist and
live events.

:: INSTALL

Compile from sourcecode or wait as soon ready to install binary
downloads for various distributions are going to be available on
ftp://ftp.dyne.org/freej/binary and on the website.

:: GET STARTED

To start rolling with FreeJ you can have a look to the online
documentation on http://freej.dyne.org

Most powerful uses of FreeJ involve scripting for live interaction
with devices and video compositing, still a first look at the console
controller can give an initial picture of how the software works.

Tutorials, examples and scripting reference are available from the
website as well along with the distributed sourcecode, in the doc/ and
scripts/ directories. GNU/Linux distributions usually ship these files
inside /usr/share/freej and /usr/doc/FreeJ*

As development unrolls suggestions and feedback are welcome, join us
on the freej mailinglist on http://lists.dyne.org and let us know your
impressions and ideas.




:: DISCUSSION

A mailinglist for further discussion about FreeJ is running on

http://lists.dyne.org

For chat we hang around the channel #dyne on irc.dyne.org - access is
free via SSL on port 9999, connection IP is kept anonymous for your
own privacy.



:: HOW TO INSTALL IT

++ GNU/Linux users:

On Debian and Ubuntu 'freej' stable packages are ready to
install. Release candidates up to date with latest development
are also published on: http://launchpad.org/~jaromil/+archive

On Gentoo it is also possible to 'emerge freej'

++ Apple/OSX users:

Binary packages of FreeJ for OSX should be available from the
website http://freej.dyne.org, although they might be a bit
outdated and limited in features. It is also possible to compile
FreeJ from source following the README.OSX and using XCode,
MacPorts and Fink.

In case you are a programmer talented with OSX please consider to
get in touch with us and contribute to make this software better
on the Apple platform, there isn't much work to do anyway.

++ Windlows users:

No-one of us feels to compile FreeJ on the M$ platform, but there
is a quick and easy way to try this software using the dyne:bolic
liveCD even without installing anything, just boot it, see:
http://dynebolic.org

++ Game console users:

Experimental builds of FreeJ have succeeded to work on consoles
as GP2X and NintendoDS. It should be also possible to make FreeJ
run on other embedded devices and we are very interested in doing
so, please contact us if you are as well :)



:: DEVELOPMENT

To follow development activity, visit our new distributed versioning
system on http://git.dyne.org

To test new branches and latest code, use git:

# git clone git://dyne.org/freej.git

then generate the build environment running ./autogen.sh - note that
automake and aclocal at exactly 1.9 version are required for it.

Please download and run the latest code from there if you want to
submit a bugreport, submit a patch or propose and test new features on
our mailinglist.


- --
Jaromil, dyne.org developer, http://jaromil.dyne.org

GPG: 779F E8B5 47C7 3A89 4112 64D0 7B64 3184 [ B534 0B5E ]
_______________________________________________
Freej mailing list
Freej@???
http://lists.dyne.org/cgi-bin/mailman/listinfo/freej